A tilemap and every animated sprite drawn from one atlas in two instanced draw calls. The scene renders at art resolution — one texel per pixel of the tileset — then scales up by a whole number, so every pixel stays square and the dithered wipe lands on the same grid.
Arrows or WASD to walk · Esc to pause · any key or a click resumes. Trees, rocks and bushes block you; the slimes and bats do not.
Art from Ninja Adventure by Pixel-boy & AAA — CC0.